Prestige Class: Dragon Mage
Posted by: Jendor -- September 29, 2014

 

And now for something a little different, a large number of years ago (somewhere around 11 years or so) I created a few Prestige Classes (PrC) for Dungeons and Dragons 3rd edition, eventually I upgraded most of them to 3.5 and used them in a few campaigns over the years either as NPCs or player characters. I figured that since a large number of people still play 3rd Edition or 3.5 that I'd share them here, so Enjoy.

Dragon Mage

A dark figure walked down from the mountain looking around at her surroundings. Everything seemed so different, the forest seemed so small, the birds and other animals seemed almost insignificant now. She did not look forward to returning to town, but she new what she would be giving up when she went to the gold dragon Sarl to learn his magic. He warned her that it would be nearly three years before she would be allowed to leave his company to rejoin the world. It had also cost her all of her wealth and magic's to pry the secrets she learned from the Ancient Creature. She continued for many days walking out of the mountains and through the forests to reach the closest town. She could have easily used her knowledge and powers to instantly reach the town however she had not been human for sometime and wished to reminisce in old times and experience things she thought she had forgotten.

Suddenly while reminiscing about a past adventure while walking along the road eight bandits jumped out and surrounded her. They demanded that she give them all of her wealth or they would kill her. She smiled to herself and while looking at the leader of the bandits she began to change, her face elongated and scales quickly covered her body. Her robes and packs seemed to meld into her skin as huge wings erupted from her shoulders. Almost as quick as it had begun it ended and before the eight men was a man sized dragon. Not the large beasts of legend but not a man and the claws and teeth still looked sharp. The men all glanced at their leader and then turned and ran. As the leader turned however she pounced upon his back and bit into his shoulder leaving a mark that would make him think twice before attacking travelers on the road again for a long while.

Requirements
Language: Draconic
Knowledge (Arcana): 13
SpellCraft: 10
Feats: Quicken Spell, Still Spell, Brew Potion
Special: Ability to cast 5th level arcane spells
Special: Draconic Sponsor, Blood Taint

Draconic Sponsor:
In order to become a Dragon Mage you must first find a dragon willing to become your mentor. This can be achieved in any way your DM wishes but normally involves doing favors for the dragons, running errands, large donations to his horde, etc.

After you have convinced a dragon to become your Sponsor, the dragon will help you in the creation of the Blood Taint which will transform you into a dragon. You will remain in this form for 1001 days, during which time you are instructed in the draconic manner of thinking, acting, and spellcasting; for in order to cast spells as a Dragon, you must think as a Dragon. Before beginning your apprenticeship, you must already have the experience required to advance 1 level. After 1001 days the Blood Taint potion will wear off returning you to your normal form, at which point you will leave the service of your master as a level 1 Dragon Mage, in addition to whatever previous class levels you possessed.

Note to DM's: Some dragons are stronger than others, but it will also be more difficult to convince one of them to teach you thier secrets.

Blood Taint: In order to begin your apprenticeship, you will need to create an Elixir which will taint your blood with dragonblood and allow you to start to see the world from the perspective of the dragon. There are two ingredients in this Elixir; your blood and the blood of the dragon you wish to study under, in equal parts. Both must be given willingly, or the Elixir will have no effect. The spell required to create this Elixir is Polymorph Any Object. Should you not be able to cast this spell, your Draconic Sponsor will do it for you. The creation of this Elixir costs you 240 XP and 6000 GP, taking one day. Once the Elixir is imbibed, you will become a dragon for 1001 days.

Hit Die: ... 1d6
Skills Per Level: 2+Int bonus.
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (any) (Int), Profession (Wis), Scry (Int), Spellcraft (Int), Spot (Wis), Listen (Wis), Search (Int)

Black: Escape Artist (Dex)
Blue: Disguise (Cha)
Green: Bluff (Cha)
Red: Jump (Str), Appraise (Cha)
White: Use Magic Device (Cha)
Brass: Gather Information (Cha)
Bronze: Read Lips (Int)
Copper: Jump (Str), Decipher Script (Int)
Gold: Jump (Str), Diplomacy (Cha)
Silver: Jump (Str), Sense Motive (Wis)

Gem Dragons (Monster Manual II)
Amethyst: Bluff, Hide, Move Silently
Crystal: Gather Information, Jump, Swim
Emerald: Gather Information, Hide, Swim
Sapphire: Climb, Jump, Move Silently
Topaz: Hide, Survival, Swim

Planar Dragons (Draconomicon)
Battle: Perform (Cha)
Chaos:
Ethereal: Hide (Dex) *+8 racial bonus when on Ethereal Plane
Howling:
Oceanus:
Pyroclastic:
Radiant:
Rust:
Styx:
Tarterian:
Shadow:

Other Dragons (Wizards website)
Ectoplasmic:
Obsidian:
Steel: Bluff (Cha)
Mercury:
Mist: Bluff (Cha), Sense Motive (Wis), Swim (Str), Survival (Wis)


Progression

Lvl BaB For Ref Will Special Spells per Day

1 … 0 … 0 … 0 … 2 … Dragon Soul +1 level of existing class
2 … 1 … 0 … 0 … 3 … Power Word I, Draconic Familiar
3 … 1 … 1 … 1 … 3 … +1 level of existing class
4 … 2 … 1 … 1 … 4 … Power Word II,
5 … 2 … 2 … 2 … 4 … Pure Dragon Soul +1 level of existing class
6 … 3 … 2 … 2 … 5 … Power Word III
7 … 3 … 3 … 3 … 5 … +1 level of existing class
8 … 4 … 3 … 3 … 6 … Power Word IV
9 … 4 … 4 … 4 … 6 … +1 level of existing class
10… 5 … 4 … 4 … 7 … Power Word V


Spells per Day: Every other new dragon mage level that is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day.

Dragon Soul (Su): The DrM gains the ability to transform into a dragon of the color of their sponsor once per day. The age class of dragon they are able to transform into is equal to ½ their DrM level rounded down (i.e. 10th level DrM can change into an "Age Class 5 or Young Adult", while a 20th level DrM can change into an "Age Class 10 or Ancient Dragon") or any age class less than the current maximum. When the change occurs, the DrM's equipment, if any, melds into her new form and becomes nonfunctional. Material components and focuses melded in this way cannot be used to cast spells. Upon changing, the character regains lost hit points as if having rested for a day (though this healing does not restore temporary ability damage and provide other benefits of resting for a day; and changing back does not heal the caster further). If slain, the character reverts to his or her original form, though the character remains dead. When the DrM reverts to her true form, any objects previously melded into the dragon form reappear in the same locations they previously were and are once again functional. Any new items the DrM wore in dragon form (such as a saddle, rider, or halter) fall off and land at her feet; any that she carried in a body part common to both forms (mouth, hands, or the like) at the time of reversion are still held in the same way. The DrM acquires the physical, natural and extra-ordinary abilities of the dragon whose form she has taken while retaining her own mind. Physical abilities include size as well as Strength, Dexterity, and Constitution scores. Natural abilities include armor, natural weapons (such as claws, bite, or tail), sensory abilities (such as low-light vision), and similar gross physical qualities (presence or absence of wings or gills, number of extremities, and so forth). Natural abilities also include mundane movement capabilities, such as walking, swimming, and flying with wings. The caster does not gain the spell-like abilities of the dragon. The DrM does not gain any of the dragon's supernatural or spell-like abilities. The sole exception to this is the form's breath weapon, which follows the normal rules for it's use. The character does gain the extraordinary abilities of the new form. All these alterations last until the dragon transformation ends. The DrM's new scores and faculties are average ones for the species and age class into which she has transformed. The DrM retains her own Intelligence, Wisdom, and Charisma scores, level and classes, hit points (despite any change in her Constitution score), alignment, base attack bonus, base save bonuses, extraordinary abilities, spells, spell-like abilities, and supernatural abilities. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.) Dragon Soul is a full round action that provokes attacks of opportunity. The duration of the change is 1 hour per DrM level, and dispelling effects or antimagic areas do not force the DrM back to her humanoid form.

Draconic Familiar: The dragon mage's familiar becomes more draconic in appearance, the familiar gains leathery bat type wings if it did not already have them, and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. Scales the color of the draconic sponsor cover the familiars body granting a +2 natural armor bonus to the familiars ac. (bird familiars shed thier feathers in favor of scales and bat wings.)

Power Word I (Su): The dragon mage may spend 5 XP to spontaneously cast any 0th spell she knows. Or 10 XP to spontaneously cast any 1st level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word II (Su): The dragon mage may spend 20 XP to spontaneously cast any 2nd level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word III (Su): The dragon mage may spend 40 XP to spontaneously cast any 3rd level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word IV (Su): The dragon mage may spend 80 XP to spontaneously cast any 4th level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word V (Su): The dragon mage may spend 160 XP to spontaneously cast any 5th level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Pure Dragon Soul: Upon attaining 5th level the DrM's soul begins to purify and expunge the humanity that is left within. Her type changes slightly as she acquires any subtypes her sponsor dragon may have while her type still remains the same. She also begins to gain abilities as listed below.

Color:

Black:
…5th: Acid Immunity, Water Breathing
…7th: Darkness 3x/day (5' radius/DrM level)
…9th: Damage Reduction 5/magic
…11th: Corrupt Water 1x/day
…13th: Damage Reduction 10/magic
…15th: Plant Growth 1x/day
…17th: Damage Reduction 15/magic
…19th: Insect Plague 1x/day
…21st: Damage Reduction 20/magic
…23rd: Charm Reptiles 3x/day
…25th: Dragon Type

Blue:
…5th: Electricity Immunity, Create/Destroy Water 3x/day
…7th: Sound Imitation (at will)
…9th: Damage Reduction 5/magic
…11th: Ventriloquism 3x/day
…13th: Damage Reduction 10/magic
…15th: Hallucinatory Terrain 1x/day
…17th: Damage Reduction 15/magic
…19th: Veil 1x/day
…21st: Damage Reduction 20/magic
…23rd: Mirage Arcana 1x/day
…25th: Dragon Type

Green:
…5th: Acid Immunity, Water Breathing
…7th:
…9th: Damage Reduction 5/magic
…11th: Suggestion 3x/day
…13th: Damage Reduction 10/magic
…15th: Plant Growth 1x/day
…17th: Damage Reduction 15/magic
…19th: Dominate Person 3x/day
…21st: Damage Reduction 20/magic
…23rd: Mirage Arcana 1x/day
…25th: Dragon Type

Red:
…5th: Fire Subtype
…7th: Locate Object 1x/day(per 2 DrM lvl)
…9th: Damage Reduction 5/magic
…11th:
…13th: Damage Reduction 10/magic
…15th: Suggestion 3x/day
…17th: Damage Reduction 15/magic
…19th: Find the Path 1x/day
…21st: Damage Reduction 20/magic
…23rd: Discern Location 1x/day
…25th: Dragon Type

White:
…5th: Cold Subtype, IceWalking
…7th: Fog Cloud 3x/day
…9th: Damage Reduction 5/magic
…11th: Gust of Wind 3x/day
…13th: Damage Reduction 10/magic
…15th: Freezing Fog 3x/day
…17th: Damage Reduction 15/magic
…19th: Wall of Ice 1x/day
…21st: Damage Reduction 20/magic
…23rd: Control Weather 1x/day
…25th: Dragon Type

Brass:
…5th: Fire Subtype, Speak with Animals (at will)
…7th: Endure Elements 3x/day
…9th: Damage Reduction 5/magic
…11th: Suggestion 3x/day
…13th: Damage Reduction 10/magic
…15th: Control Winds 1x/day
…17th: Damage Reduction 15/magic
…19th: Control Weather 1x/day
…21st: Damage Reduction 20/magic
…23rd: Summon Djinni 1x/day
…25th: Dragon Type

Bronze:
…5th: Electricity Immunity, Water breathing, Speak with Animals (at will)
…7th:
…9th: Damage Reduction 5/magic
…11th: Create food & water 3x/day, Fog Cloud 1x/day
…13th: Damage Reduction 10/magic
…15th: Detect Thoughts 1x/day
…17th: Damage Reduction 15/magic
…19th: Control Water 1x/day
…21st: Damage Reduction 20/magic
…23rd: Control Weather 1x/day
…25th: Dragon Type

Copper:
…5th: Acid Immunity, Spider Climb (at will)
…7th:
…9th: Damage Reduction 5/magic
…11th: Stone Shape 2x/day
…13th: Damage Reduction 10/magic
…15th: Transmute Rock to Mud(reverse) 1x/day
…17th: Damage Reduction 15/magic
…19th: Wall of Stone 1x/day
…21st: Damage Reduction 20/magic
…23rd: Move Earth 1x/day
…25th: Dragon Type

Gold:
…5th: Fire Subtype, Water Breathing
…7th: Bless 3x/day
…9th: Damage Reduction 5/magic
…11th: Luck Bonus (per MM)
…13th: Damage Reduction 10/magic
…15th: Detect Gems 1x/day (per MM)
…17th: Damage Reduction 15/magic
…19th: Sunburst 1x/day
…21st: Damage Reduction 20/magic
…23rd: Foresight 1x/day
…25th: Dragon Type

Silver:
…5th: Cold Immunity, Acid Immunity, Cloudwalking
…7th: Feather Fall 2x/day
…9th: Damage Reduction 5/magic
…11th: Fog Cloud 3x/day
…13th: Damage Reduction 10/magic
…15th: Control Winds 3x/day
…17th: Damage Reduction 15/magic
…19th: Control Weather 1x/day
…21st: Damage Reduction 20/magic
…23rd: Reverse Gravity 1x/day
…25th: Dragon Type


Psionic Dragons:
Need conversion to 3.5 psionics

Amethyst:
…5th:Poison Immunity, Force Resistant
…7th:
…9th: Damage Reduction 5/magic
…11th: Explosive gem 5d6 damage (see psionic handbook web enhancement)
…13th: Damage Reduction 10/magic
…15th: Explosive gem 9d6 damage
…17th: Damage Reduction 15/magic
…19th: Explosive gem 13d6 damage
…21st: Damage Reduction 20/magic
…23rd: Amethyst Telekinesis
…25th: Dragon Type

Crystal:
…5th:Cold Immunity
…7th:
…9th: Damage reduction 5/magic
…11th: Charm persion
…13th: Damage Reduction 10/magic
…15th: Color Spray
…17th: Damage Reduction 15/magic
…19th: Domination
…21st: Damage Reduction 20/magic
…23rd: Control Winds
…25th: Dragon Type

Emerald:
…5th: Sonic Immunity
…7th: Invisibility
…9th: Damage Reduction 5/magic
…11th: Sensitivity to psychic impressions
…13th: Damage Reduction 10/magic
…15th: Nondetection, remote viewing
…17th: Damage Reduction 15/magic
…19th: Control Sound
…21st: Damage Reduction 20/magic
…23rd: Shield of Prudence
…25th: Dragon Type

Sapphire:
…5th: Electricity Immunity, Spider Climb
…7th: Sense psychoportation
…9th: Damage Reduction 5/magic
…11th: Skate, Stone Shape
…13th: Damage Reduction 10/magic
…15th: Teleportation
…17th: Damage Reduction 15/magic
…19th: Wall of Stone
…21st: Damage Reduction 20/magic
…23rd: Move Earth
…25th: Dragon Type

Topaz:
…5th: Cold Immunity, Waterbreathing
…7th: Feather Fall
…9th: Damage Reduction 5/magic
…11th: Fog Cloud
…13th: Damage Reduction 10/magic
…15th: Control Winds
…17th: Damage Reduction 15/magic
…19th: Control Weather
…21st: Damage Reduction 20/magic
…23rd: Metamorphosis
…25th: Dragon Type

Obsidian: (http://www.wizards.com/default.asp?x=dnd/psb/20030124b)
…5th: Fire subtype, planar travle
…7th: Fire fall, Biofeedback
…9th: Damage Reduction 5/magic
…11th: Burning ray, whitefire
…13th: Damage Reduction 10/magic
…15th: Wall of ectoplasm, ectoplasmic armor
…17th: Damage Reduction 15/magic
…19th: flaming shroud, plane shift
…21st: Damage Reduction 20/magic
…23rd: mind store, genesis
…25th: Dragon Type

Ectoplasmic: (http://www.wizards.com/default.asp?x=dnd/psb/20040123a)
…5th: Planar travel, ectoplasm immunity
…7th: Ectoplasmic cocoon, chameleon, negate psionics
…9th: Damage Reduction 5/magic
…11th: whitefire aura 5d4, dismiss ectoplasm
…13th: Damage Reduction 10/magic
…15th: whitefire aura 10d4,
…17th: Damage Reduction 15/magic
…19th: whitefire aura 15d4, catapsi
…21st: Damage Reduction 20/magic
…23rd: whitefire aura 20d4, mass cocoon
…25th: Dragon Type


Planar Dragons
Battle:
…5th: Immunity to Sonic, Protection from Evil 3x/day
…7th: Damage Reduction 5/magic
…9th: Aid 3x/day, Shield Other 1x/day
…11th: Damage Reduction 10/magic
…13th: Inspire Courage*
…15th: Damage Reduction 15/magic
…17th: Fast healing 2
…19th: Damage Reduction 20/magic and 5/evil
…21st: Battle Fury*
…23rd: Damage Reduction 20/magic and 10/evil
…25th: Dragon Type, Heroes' feast 1x/day

Chaos:
…5th: Immunity to compulsion effects, Protection from Law 3x/day
…7th: Damage Reduction 5/magic
…9th: Chaos hammer 3x/day, entropic shield 3x/day
…11th: Damage Reduction 10/magic
…13th: Dispel law 1x/day, mind fog 1x/day
…15th: Damage Reduction 15/magic
…17th: Word of chaos 1x/day
…19th: Damage Reduction 20/magic and 5/law
…21st: Mislead 1x/day
…23rd: Damage Reduction 20/magic and 10/law
…25th: Dragon Type, Cloak of chaos 1x/day

Ethereal:
…5th: Immune to ether cyclones*, Ethereal vision*
…7th: Damage Reduction 5/magic
…9th: Blink 1x/day
…11th: Damage Reduction 10/magic
…13th: Dimensional anchor 3x/day, ethereal jaunt 3x/day
…15th: Damage Reduction 15/magic
…17th: Etherealness 1x/day
…19th: Damage Reduction 20/magic and 5/cold iron
…21st: Strike ethereal creatures*
…23rd: Damage Reduction 20/magic and 10/cold iron
…25th: Dragon Type, Summon ethereal cyclone*

Howling:
…5th: Immunity to sonic, shatter 1x/day, sound burst 1x/day
…7th: Damage Reduction 5/magic
…9th: Gust of wind 1x/day, Tasha's hideous laughter 3x/day
…11th: Damage Reduction 10/magic
…13th: Confusion 1x/day, wind wall 3x/day
…15th: Damage Reduction 15/magic
…17th: Phantasmal killer 1x/day, shout 1x/day
…19th: Damage Reduction 20/magic and 5/law
…21st: Insanity 1x/day, whirlwind 1x/day
…23rd: Damage Reduction 20/magic and 10/law
…25th: Dragon Type, symbol of insanity 1x/day, wierd 1x/day

Oceanus:
…5th: Amphibious*, Immunity to electricity, detect evil (at will)
…7th: Damage Reduction 5/magic
…9th: Control water 3x/day
…11th: Damage Reduction 10/magic
…13th: Smite evil*
…15th: Damage Reduction 15/magic
…17th: Holy Smite 3x/day
…19th: Damage Reduction 20/magic and 5/evil
…21st: Control winds 1x/day, dispel evil 1x/day
…23rd: Damage Reduction 20/magic and 10/evil
…25th: Dragon Type, holy word 1x/day

Pyroclastic:
…5th: Immunity to Fire and Sonic, pyrotechnics 1x/day, sound burst 3x/day
…7th: Damage Reduction 5/magic
…9th: produce flame 3x/day, shatter 1x/day
…11th: Damage Reduction 10/magic
…13th: Shout 1x/day, wall of fire 1x/day
…15th: Damage Reduction 15/magic
…17th: fire storm 1x/day, wall of stone 1x/day
…19th: Damage Reduction 20/magic and 5/evil
…21st: Incendiary cloud 1x/day, power word stun 1x/day
…23rd: Damage Reduction 20/magic and 10/evil
…25th: Dragon Type, meteor swarm 1x/day

Radiant:
…5th: Immunity to light effects, daylight (at will)
…7th: Damage Reduction 5/magic
…9th: Dispel darkness*
…11th: Damage Reduction 10/magic
…13th: Searing light 3x/day
…15th: Damage Reduction 15/magic
…17th: Healing touch*
…19th: Damage Reduction 20/magic and 5/evil
…21st: Sunburst 1x/day
…23rd: Damage Reduction 20/magic and 10/evil
…25th: Dragon Type, Prismatic sphere 1x/day

Rust:
…5th: Metal resistance*, rusting bite*
…7th: Damage Reduction 5/magic
…9th:
…11th: Damage Reduction 10/magic
…13th: Wall of iron 3x/day
…15th: Damage Reduction 15/magic
…17th: Acid fog 1x/day
…19th: Damage Reduction 20/magic and 5/chaotic
…21st: Repel metal or stone 1x/day
…23rd: Damage Reduction 20/magic and 10/chaotic, rusting scales*
…25th: Dragon Type

Styx:
…5th: Amphibious*, Immunity to poison and disease, Styx adaptation*, constrict (dragon form), improved grab
…7th: Damage Reduction 5/magic
…9th: Curse water* (at will), Fog cloud 3x/day
…11th: Damage Reduction 10/magic
…13th: Deeper darkness 3x/day , stinking cloud 1x/day
…15th: Damage Reduction 15/magic
…17th: Hold monster 1x/day, mind fog 1x/day
…19th: Damage Reduction 20/magic and 5/good
…21st: Control water 3x/day, feeblemind 1x/day
…23rd: Damage Reduction 20/magic and 10/good
…25th: Dragon Type, horrid wilting 1x/day, summon monster VIII* 1x/day

Tarterian:
…5th: Force resistant, strength of will*, freedom of movement
…7th: Damage Reduction 5/magic
…9th:
…11th: Damage Reduction 10/magic
…13th: Otiluke's Resilient sphere 1x/day
…15th: Damage Reduction 15/magic
…17th: Maze 1x/day
…19th: Damage Reduction 20/magic and 5/good
…21st: Force cage 1x/day
…23rd: Damage Reduction 20/magic and 10/good
…25th: Dragon Type, Imprisonment 1x/day

Shadow:
…5th: Energy drain immunity, shadow blend*
…7th: Mirror image 3x/dayu
…9th: Damage Reduction 5/magic
…11th: Dimension door 2x/day
…13th: Damage Reduction 10/magic
…15th: Nondetection 3x/day
…17th: Damage Reduction 15/magic
…19th: Shadow walk 1x/day
…21st: Damage Reduction 20/magic
…23rd: Create shadows*
…25th: Dragon Type

*: Refer to Draconomicon for more information regarding these abilities

Other Dragons
Steel: (http://www.wizards.com/default.asp?x=dnd/mm/20040328a)
…5th: Polymorph 5x/day, poison resistance, minor arcane shield
…7th: moderate arcane shield, enthrall 1x/day
…9th: Damage Reduction 5/magic
…11th: charm person 1x/day
…13th: Damage Reduction 10/magic
…15th: suggestion 1x/day
…17th: Damage Reduction 15/magic
…19th: Mass suggestion 1x/day
…21st: Damage Reduction 20/magic
…23rd: Mass charm 1x/day
…25th: Dragon Type

Mercury: (http://www.wizards.com/default.asp?x=dnd/mm/20040103a)
…5th: Fire subtype, brilliance
…7th: Gaze screen, mirror image
…9th: Damage Reduction 5/magic
…11th: Alternate form
…13th: Damage Reduction 10/magic
…15th: Telekinesis
…17th: Damage Reduction 15/magic
…19th:
…21st: Damage Reduction 20/magic
…23rd: Project Image
…25th: Dragon Type

Mist: (http://www.wizards.com/default.asp?x=dnd/mm/20031226a)
…5th: Water subtype, immune to acid and fire, mist form
…7th: Fog cloud 3x/day, sleet storm 3x/day, wind wall 3x/day
…9th: Damage Reduction 5/magic
…11th: Gust of wind 3x/day
…13th: Damage Reduction 10/magic
…15th: Solid fog 1x/day
…17th: Damage Reduction 15/magic
…19th: Control water 1x/day
…21st: Damage Reduction 20/magic
…23rd: Control weather 1x/day
…25th: Dragon Type

Epic Progression

Progression
Lvl … Special

11 … +1 Caster Level
12 … Power Word VI,
13 … +1 Caster Level
14 … Power Word VII,
15 … +1 Caster Level,
16 … Power Word VIII
17 … +1 Caster Level
18 … Power Word IX
19 … +1 Caster Level
20… Bonus Feat
25… Bonus Feat
30… Bonus Feat
etc

Power Word VI (Su): The dragon mage may spend 320 XP to spontaneously cast a 6th level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word VII (Su): The dragon mage may spend 640 XP to spontaneously cast any 7th level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word VIII (Su): The dragon mage may spend 1280 XP to spontaneously cast any 8th level spell she knows as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Power Word IX (Su): The dragon mage may spend 2560 XP to spontaneously cast a 9th level spell as a free action, which counts as a quickened spell. He cannot exceed the limit of one quickened spell per turn.

Dragon Type: At 25th level, a DrM is forevermore treated as a dragon of the type of thier sponsor rather than as a humanoid, and gains the dragon type, with the appropriate subtype if any of thier sponsor..

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Show your SupportMar 16, 2012
How I role! Feb 27, 2012
Blurring the line… nPCs?Apr 05, 2011
Happy birthday to us!Oct 24, 2010
Subscribe to Site PagesJun 29, 2010
XP in the PBP gameMar 13, 2010
Email troublesFeb 23, 2010
Introducing: The Recruiting BoardOct 02, 2009
It's Coming!!!!!Aug 15, 2009
Site outageJun 22, 2009
Maybe I should run a Star Wars game.Jun 17, 2009
Accessibility GuidelinesMay 23, 2009
An Interview with XaryonMar 06, 2009
GMing the PbP MediumMar 02, 2009
News Worth Repeating: Wanna game with Keith Baker?Feb 23, 2009
SWRPG Saga Edition: Scum & VillainyJan 26, 2009
Happy New year...Jan 02, 2009
Contacting the siteDec 15, 2008
Guess who's back...Dec 03, 2008
New SWRPG Podcast at Wizards.comOct 27, 2008
Book ReviewOct 11, 2008
Never mind the bollocks...Sep 13, 2008
Dual interview...Aug 25, 2008
An interview with ChicletAug 13, 2008
An interview with The MagicianAug 04, 2008
2 interviews in 1Jul 25, 2008
book Review: The House of the ScorpionJul 22, 2008
Staff changeJul 19, 2008
An interview with...Jul 15, 2008
RPGNet Con 2008: A RetrospectiveJul 14, 2008
SWRPG Podcast at Wizards.comJul 10, 2008
An interview with SiduktingUJul 03, 2008
An interview with GlimlimbJun 26, 2008
Movie Review: Indiana Jones and the Crystal SkullJun 20, 2008
The way it was!Jun 20, 2008
World Wide RPGNet CON08Jun 02, 2008
Home StretchMay 26, 2008
Review: Iron ManMay 05, 2008
RPGNet Con'08 - Game Masters WantedApr 11, 2008
Roleplaying Games Network 2.0 Is Here!Apr 06, 2008
RPGNet Con'08 - Pre-Registration!Apr 06, 2008
RPGnet 2.0Feb 20, 2008
And a Happy New YearJan 18, 2008
RPGNet Con'08Dec 02, 2007
RPGNet Con'08Nov 13, 2007
Seasons GreetingsNov 11, 2007
Site UpdateNov 08, 2007
Character SheetsSep 02, 2007
Quoth the RavenAug 16, 2007
Quoth the RavenJul 24, 2007
The VoiceMar 05, 2007
Special EditionFeb 13, 2007
The VoiceJul 23, 2006
The VoiceJul 13, 2006
The VoiceJun 04, 2006
The VoiceMay 07, 2006
The VoiceApr 29, 2006
UpdateApr 10, 2006
Site News editor to be announced very soonMar 26, 2006